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Startery z Curse of the Sand, 3 seria US

 
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Autor Wiadomość
Freakygaara
Chuunin
Chuunin



Dołączył: 12 Lip 2007
Posty: 63
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Skąd: Warszawa

PostWysłany: Wto 15:17, 17 Lip 2007    Temat postu: Startery z Curse of the Sand, 3 seria US

A tu macie spis kart wraz z efektami i statami, ze starterów z serii trzeciej US, czyli "Curse of the Sand"


(0/0) - (3/0) (T1/H0) Ninjutsu
Leaf|Genin|Male|Clone Status
(Strength in a Crisis)
Valid: If this Ninja is blocked when it Attacks, it gets +2/+0 during this turn.

Kiba Inuzuka N-091 ~Fire~
(2/0) - (0/0) (T0/H0) Fang
Leaf|Genin|Male|Animal|Growth
(Ninja Art of Beast Mimicry)
When this Ninja is sent out to Battle and opposed, look at the cards in your opponent's hand.
- There are Two -

Hinata Hyuga N-093 ~Earth~
(0/1) - (1/1) (T1/H0) Taijutsu
Leaf|Genin|Female|Byakugan|Growth
(My Nindo)
Valid: If this Ninja is in injured status and receives Damage, flip a Ninja Blade coin. If it's heads, negate the Damage.
- There are Two -

Rock Lee N-094 ~Lightning~
(3/0) - (0/0) (T1/H0) Taijutsu
Leaf|Genin|Male|Growth
(Releasing the Gates)
Valid: During the Exchange of Jutsu, discard X number of your chakras to give this Ninja +X/+0 during this turn. Then, discard this Ninja at the end of the turn.
- There are Two -

Raido Namiashi N-099 ~Fire~
(4/2) - (3/1) (T3/H0) Ninjutsu
Leaf|Special Jonin|Male

Hayate Gekko N-100 ~Fire~
(4/3) - (1/1) (T3/H0) Weapon
Leaf|Special Jonin|Male|Proctor|Mental Power: 1
(Judgement)
When another Ninja in this Ninja's Team is discarded as the result of the showdown, send it to either the top or bottom of its original owner's Deck.

Gama N-102 ~Lightning~
(2/2) - (0/2) (T2/H0) Oil
Leaf|Ninja Toad
(Heteromorphy)
Valid: This Ninja cannot be the user of Jutsu cards.
Valid: If this Ninja is discarded after being in play, move it to the bottom of the Deck.

Kakashi N-109 ~Fire~
(6/3) - (3/2) (T4/H0) Genjutsu
Leaf|Jonin|Male|Sharingan Eye
(Late Arrival)
Valid: This Ninja can neither be included in any Teams nor be sent out to Battle during the turn it is put in play.

Akamaru N-111 ~Fire~
(0/1) - (0/0) (T1/H0) Fang
Leaf|Ninja Dog|Animal
(Ninja Art of Beast Mimicry)
Valid: When this Ninja is in the same Team as "Kiba Inuzuka" and is sent out to Attack, discard the top card of your opponent's Deck.

Naruto Uzumaki N-115 ~Lightning~
(0/0) - (3/0) (T1/H0) Ninjutsu
Leaf|Genin|Male|Growth
(Self-Sacrificing Attack)
If this Ninja's Team is defeated, Completely Defeated, or draws, give 1 damage to the Head Ninja that just Battled against this Ninja.
- There are Two -

Sakura Haruno N-120 ~Wind~
(0/1) - (0/1) (T0/H0) Weapon
Leaf|Genin|Female|Growth|Mental Power 3
(A Sympathy Visit)
When this Ninja is put in play, you can move the same number of cards in your Discard pile as your injured Ninja to the top of your deck. Then, shuffle your Deck.

Asuma Sarutobi N-124 ~Earth~
(5/2) - (3/1) (T4/H0) Weapon
Leaf|Jonin|Male
(Barbecue)
Valid: If your Team with only "Genin" Ninja(s) is sent out to Attack and is Defeated, Completely Defeated, or draws, you can draw 1 card.

Harem Jutsu J-004 ~Lightning~
Lightning|One
Requirement: "Male" + "Clone status"
Target: Every "Male" Ninja Battling against the user
Effect: The user changes from "Male" to "Female". The target's Power becomes 0/0 during this turn.

Fire Style: Phoenix Flower Jutsu J-071 ~Fire~
Fire|Fire|Fire
Target: Every Ninja Battling against the user
Effect: Flip a Ninja Blade coin for each target; if it's heads, give 1 Damage to the Ninja.

Lightning Blade J-106 ~Fire~
Fire|Fire
Requirements: "Kakashi Hatake"
Target: 1 Ninja
Effect: Flip a Ninja Blade coin. If it's heads, discard the target. If it's tails, give 1 damage to the target.
- There are Two -

Sexy Jutsu J-110 ~Lightning~
Lightning|Lightning|One
Requirements: "Male"
Target: 1 "Male" Ninja Battling against the user
Effect: the user changes from "Male" to "Female" during the turn. Then, move the target to the back of the user's Team as a Back Ninja. Return the target to its original Team after the Showdown.

A Thousand Years of Death J-113 ~Fire~
One
Target: 1 injured Ninja
Effect: The target's Power becomes 0/0 during this turn.

An Outcast's Dream M-002 ~Lightning~
(T0/H1) - Permanent
Effect: When your "Naruto Uzumaki" Ninja gives Damage to your opponent's Ninjas, put a Ninja Blade coin symbolizing +1/+1 on "Naruto Uzumaki".

Battle of Clones M-023 ~Lightning~
(T1/H1) Permanent
Target: 1 of your Ninjas
Effect: The target gets "Clone status". When the target is put in play, put a Ninja Blade coin symbolizing "Clone status" on it.
- There are Two -

Jonins' Intervention M-106 ~Fire~
(T1/H1)
Effect: When any of your Ninjas are discarded after being in play during this turn, you can move 1 "Jonin" Ninja from your hand to your Village.

Wish M-108
(T4/H1)
Target: X number of the cards in your Discard Pile
Effect: Move the target to the top of your Deck in any order you like. This effect can be used only when you have 1 or more "Female" Ninjas in play. X = the number of your Chakras

Four Man Squads M-114
(T3/H1) Permanent
Effect: You can organize Teams with 4 Ninjas.
- There are Two -

Kaji 009 ~Water/Earth~
(T1/H0) Land of Waves|Boatman|Male
Effect: During your Mission Phase, you can move this Client to your Chakra area. Then, select 1 of your Ninjas, That Ninja cannot be blocked by a team with 1 Ninja during this turn.
- There are Two -[/quote]

Sideboard: Black. Two of each card.

The Gift of Perseverance M-110 ~Lightning~
(T1/H1)
Target: Your "Rock Lee"
Effect: Place 1 growth coin on the target.

Unhealed Wounds M-115 ~Lightning~
(2/1) Permanent
Effect: No Ninja can be healed.

Stay Out of This! M-047 ~Fire~
(T3/H1) Counter
Target: 1 Ninja of "Chunin" or higher Rank being deployed
Effect: Move the target back to its original owner's hand. Your opponent cannot deploy a Ninja with the same name as the target during this turn.

8 Trigram Divination J-006 ~Fire~
Fire|Fire
Requirement: "Jonin" or higher Rank
Target: 1 Ninja
Effect: Move the target back to the top of its original owner's Deck.

Paper Bomb J-067
Target: 1 Ninja Battling against the user
Effect: If the target does not become the user of a Jutsu card during this turn, the target receives 1 Damage at the end of the Exchange of Jutsu.[/quote]

Sideboard: Silver, Two of each card

Food Pills J-088 ~Lightning~
Two
Target: 1 of your Ninjas
Effect: The target gets +2/+2 during this turn and the next turn.

Acute Sense of Smell M-091 ~Fire~
(T3/H1) Permanent-2
Effect Your opponent must play the game showing you all the cards in their hand.

Windmill J-044 ~Lighting~
Lightning|One
Target: 1 Jutsu card being played
Effect: When the target played and moved to the chakra area, it is immediately moved back to its original owner's hand.

Chakra Control J-068 ~Lightning~
Lightning|One
Target: (1) 1 Jutsu card being played
(2) User
Effect: Discard target (1) and pay its jutsu cost. Then, apply the effect of target (1) to target (2). However, the "Requirements" and "Target" of target (1) must be applicable.

Lone Avenger M-009 ~Fire~
(T3/H1) Counter
Target: 1 non-"Perminant" Mission card
Effect: Negate the target and discard it.

Gaara (Maindeck)

Gaara of The Desert N-112 ~Wind~
(4/0) - (2/0) (T2/H0) Sand
Sand|Genin|Male
(Overflowing Madness)
When this Ninja's Team wins a Victory or an Outstanding Victory, you can give 1 Damage to 1 of the other Ninjas in this Ninja's Team to win 1 additional Battle Reward.

Haku N-017 ~Water~
(4/2) - (3/1) (T3/H0) Weapon
Mist|Rogue Ninja|Male

Zabuza N-018 ~Water~
(5/1) - (4/0) (T4/H0) Mist
Mist|Rogue Ninja (Jonin)|Male

Shino N-029 ~Wind~
(2/1) - (0/0) (T0/H0) Insect
Leaf|Genin|Male
- There are Two -

Kurenai N-038 ~Wind~
(4/3) - (2/3) (T4/H0) Genjutsu
Leaf|Jonin|Female
- There are Two -

Sakura Haruno N-069 ~Wind~
(0/1) - (0/1) (T1/H0) Weapon
Leaf|Genin|Female|Mental Power: 3
(Determination)
You can injure this Ninja durin the exchange of Jutsu to give it +2/+2 during this turn.

Shigure N-076 ~Water~
(2/1) - (0/0) (T0/H0) Weapon
Rain|Genin|Male
- There are Two -

Ino Yamanaka N-088 ~Earth~
(0/1) - (0/1) (T0/H0) Mind
Leaf|Genin|Female|Growth|Mental Power: 1
(Acting)
You can negate 1 Jutsu card being used by this Ninja and return it to your hand. Then, move 1 of the cards in your Discard Pile to your Chakra area.
- There are Two -

Shikamaru Nara N-089 ~Earth~
(0/2) - (0/0) (T1/H0) Shadow
Leaf|Genin|Male|Growth|Mental Power: X
(Smarty Pants)
Valid: The value of this Ninja's "Mental Power" is considered to be the same as the number of cards in your hand, + 1.
- There are Two -

Chouji Akimichi N-090 ~Earth~
(2/0) - (0/0) (T0/H0) Food
Leaf|Genin|Male|Growth
(Human Sphere)
Valid: This Ninja's Power cannot be changed by the effect of your opponent's Jutsu cards.
- There are Two -

Yoroi Akado N-106 ~Water~
(3/1) - (1/1) (T2/H0) Absorbtion
Sound|Male
(Chakra Absorption)
When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras.

Temari N-114 ~Wind~
(0/2) - (0/0) (T1/H0) Weapon
Sand|Genin|Female|Mental Power: 1
(Wind Charmer)
In addition to paying the Jutsu cost, your opponent must discard 1 Chakra to make a Ninja in this Ninja's Team the target of Jutsu cards.
- There are Two -

Sasuke Uchiha N-116 ~Fire~
(3/0) - (0/0) (T0/H0) Flame
Leaf|Genin|Male|Sharingan Eye
(Fire Style!)
Valid: When this Ninja becomes the user of a Jutsu card with a "Fire" symbol, it gets +1/+1 during the turn.

Gaara of the Desert N-117 ~Wind~
(4/0) - (2/0) (T2/H0) Sand
Sand|Genin|Male
(Sand Barrier)
Valid: This Ninja is unaffected by the effects of your opponent's Ninjas.
- There are Two -

Baki N-130 ~Wind~
(5/1) - (3/1) (T5/H1) Ninjutsu
Sand|Jonin|Male
(Cleaning Up)
If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas.

Sand Coffin J-078 ~Wind~
Wind|Wind
Requirements: "Sand" Combat Attribute
Target: 1 Ninja Battling against the user
Effect: Injure the target. OR, the Poer of the target becomes 0/0 during this turn.
- There are Two -

Sand Armor J-099 ~Wind~
Wind
Requirements: "Sand" Combat Attribute
Target: User
Effect Place a Ninja Blade coin (symbolizing an Armor coin) on the target. A Ninja with 1 or more Armor coins can reduce its Damage by 1 by removing 1 Armor coin.
- There are Two -

Sand Burial J-100 ~Wind~
Wind|Wind
Requirements: "Sand" Combat Attribute
Target: 1 injured Ninja
Effect: Discard the target.

Wind Blade J-123 ~Wind~
Wind|Wind|Wind
Target: 1 Ninja
Effect: Give 1 Damage to the target. This Jutsu card cannot be negated.
- There are Two -

One Morning M-018 ~Wind~
(T4/H1)
Effect: Draw 2 cards
- There are Three -

After the Battle M-021 ~Earth~
(T2/H1)
Target: All of your injured Ninjas
Effect: Heal the target.

Retaliation M-105 ~Earth~
(T4/H1)
Target: 1 Jutsu in your Discard Pile
Effect: MOve the target to the top of your Deck.

Temptation of Power M-107 ~Water~
(T3/H1)
Effect: Discard 1 Ninja in your hand to search for 1 non-"Leaf" Ninja in your deck, show it to your opponent, and place it in your hand. Then, shuffle your deck.
- There are Two -

Disarmament M-128 ~Wind~
(T4/H1) Counter
Effect: The player with the most in-play Ninjas moves 2 Ninjas to their original owner's hand. The playwer with less in-play Ninjas moves 1 Ninja to the Original owner's hand.

Lord of the Land of Wind C-014 ~Wind/Earth~
(T3/H0) Land of Wind|Lord|Male
Effect: Every "Sand" Ninja in your hand gets "Growth."
-There are Two-

Sideboard: Red, Two of each card

Cliff Climbing Training J-122 ~Wind~
Wind
Effect: Flip a Ninja Blade coin. If it's heads, draw 2 cards. If it's tails, draw 1 card. Then, move the same number of cards that you drew to your Chakra area.

Suzune N-097 ~Wind~
(0/0) - (0/0) (T2/H0)
Leaf|Chunin|Female|Mental Power: 1
(Kunoichi Education)
While this Ninja is Battling as the Blocker, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

For Someone Precious to You M-111 ~Water~
(T4/H1)
Target: 1 of your opponent's "Rogue Ninjas"
Effect: Move the target to your Village unless you already have a Ninja with the same name as the target. Return the target so its original owner's Village at the end of the turn.

Giant Shuriken J-064 ~Wind~
Wind|One
Target: (1) User's Team
(2) Every Back Ninja Battling against the user
Effect: If target (1) wins a Victory (excluding an Outstanding Victory) during this turn, give 1 damage to target (2).

Disguise Jutsu J-066 ~Earth~
Earth|One
Target: Every Ninja in the user's Team
Effect: The target cannot be the target of your opponent's Jutsu cards during this turn.

Sideboard: Blue, Two of each card

Retaliation M-105 ~Earth~
(T4/H1)
Target: 1 Jutsu in your Discard Pile
Effect: MOve the target to the top of your Deck.

Sakura Haruno N-120 ~Wind~
(0/1) - (0/1) (T0/H0) Weapon
Leaf|Genin|Female|Growth|Mental Power 3
(A Sympathy Visit)
When this Ninja is put in play, you can move the same number of cards in your Discard pile as your injured Ninja to the top of your deck. Then, shuffle your Deck.

Dreadful Scars M-060 ~Earth~
(T3/H1) Permanent-2
Effect: All Ninjas are deployed in injured status.

Ninja Poem Titled "Ninja Opportunity" M-077 ~Wind~
(T3/H1) Counter
Effect: Your opponent cannot include Ninjas with different symbols in the same Team during this turn.

Pass Permit M-056 ~Wind~
(T4/H1)
Target: 1 of your Ninjas
Effect: The target's Team cannot be blocked by a Team which includes a Ninja with a symbol different from the target.
__________________


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Nequ
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Dołączył: 10 Lip 2007
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PostWysłany: Śro 11:09, 18 Lip 2007    Temat postu:

No nawet ciekawe te startery, podobają mi się efekty. Stats też nawet nawet.
Wygląda na to, że jak na start to deck może być, ewentualne poprawki by można było zastosować, ale w ninjach myślę, że nie duże, bo efekty razem z tymi atakami dosyć dobrymi plus 0 drop przy niektórych wygląda ładnie ^^


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chwila13
Genin
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Dołączył: 15 Sie 2007
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PostWysłany: Czw 9:21, 16 Sie 2007    Temat postu:

Fajne starterki, mam tego czarnego. I dobrze mi się nawet nim grało kiedyś, teraz cały leży w albumiku. Mam zamiar kupić niedługo ten Czerwony z Gaarą. Bo może sobie zrobie jakiś deck na Gaara'rze.

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